using asap.core; using GameCore; using UnityEngine; using UnityEngine.UI; public class LackOfResourceConfirmEvent { /// /// 0.资源商店 1.钻石商店 /// public int state; } public class LackOfResourceConfirmPopupPanel : MonoBehaviour { Button confirmButton; Button cancelButton; private void Awake() { confirmButton = transform.Find("root/btn_confrim/btn_green").GetComponent