using asap.core; using cfg; using game; using GameCore; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HomeBtnAquarium : MonoBehaviour { GameObject btn_guild_gray; Button btn_fishingBox; GameObject redpoint; public CanvasGroup homeCanvasGroup; FishingEventData fishingEventData; AquariumManagerData data; List slotDatas; List aquariumResultDatas; bool isred; DateTime refreshTime; private void Awake() { fishingEventData = GContext.container.Resolve(); btn_guild_gray = transform.Find("icon_gray").gameObject; redpoint = transform.Find("redpoint").gameObject; btn_fishingBox = GetComponent