using asap.core; using cfg; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; public class PlayerGradeBenefitInfoPopupPanel : MonoBehaviour { public Button btn_close; public TMP_Text text_title; public RewardItemNew reward; public TMP_Text text_info; public GameObject _level; public TMP_Text _level_level; public TMP_Text _level_num; public GameObject current_level; public TMP_Text current_level_level; public TMP_Text current_level_num; public GameObject next_level; public TMP_Text next_level_level; public TMP_Text next_level_num; public GameObject max_level; public TMP_Text max_level_level; public TMP_Text max_level_num; Tables table; PlayerData playerData; #if UNITY_EDITOR private void Reset() { btn_close = transform.Find("btn_close").GetComponent