using UnityEngine; public class prop_easterballoon : MonoBehaviour { private void Update() { if (transform.parent == null) return; if (transform.parent.parent == null) return; var forward = transform.parent.parent.position - transform.position; forward.y = 0f; if (forward.sqrMagnitude > 0.001f) transform.rotation = Quaternion.LookRotation(forward, Vector3.up); } }