//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; using SimpleJSON; namespace cfg { public sealed partial class HeistInit : Bright.Config.BeanBase { public JSONNode json; public HeistInit(JSONNode _json) { { if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; } { if(!_json["Type"].IsNumber) { throw new SerializationException(); } Type = _json["Type"]; } { var __json0 = _json["Sequence"]; if(!__json0.IsArray) { throw new SerializationException(); } Sequence = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Sequence.Add(__v0); } } json = _json; PostInit(); } public HeistInit(int ID, int Type, System.Collections.Generic.List Sequence ) { this.ID = ID; this.Type = Type; this.Sequence = Sequence; PostInit(); } public static HeistInit DeserializeHeistInit(JSONNode _json) { return new HeistInit(_json); } /// /// 固化编号,前几次固定序列 /// public int ID { get; private set; } /// /// 1:额外道具
2:全部档位奖励
3:特奖奖励 ///
public int Type { get; private set; } /// /// 该玩法下所有的序列,对应HeistSequence主键 /// public System.Collections.Generic.List Sequence { get; private set; } public const int __ID__ = 742852861; public override int GetTypeId() => __ID__; public void Resolve(Dictionary _tables) { PostResolve(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "ID:" + ID + "," + "Type:" + Type + "," + "Sequence:" + Bright.Common.StringUtil.CollectionToString(Sequence) + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }