//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; using SimpleJSON; namespace cfg { /// /// 沙尘暴,支持Jump /// public sealed partial class SandStorm : FishSpSkillLabel { public SandStorm(JSONNode _json) : base(_json) { { if(!_json["SkillStageMaxCount"].IsNumber) { throw new SerializationException(); } SkillStageMaxCount = _json["SkillStageMaxCount"]; } { var __json0 = _json["UISandFxDelay"]; if(!__json0.IsArray) { throw new SerializationException(); } UISandFxDelay = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } UISandFxDelay.Add(__v0); } } { var __json0 = _json["UISandFx"]; if(!__json0.IsArray) { throw new SerializationException(); } UISandFx = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { string __v0; { if(!__e0.IsString) { throw new SerializationException(); } __v0 = __e0; } UISandFx.Add(__v0); } } { if(!_json["JumpFx"].IsString) { throw new SerializationException(); } JumpFx = _json["JumpFx"]; } { var __json0 = _json["JumpFxDelay"]; if(!__json0.IsArray) { throw new SerializationException(); } JumpFxDelay = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } JumpFxDelay.Add(__v0); } } { if(!_json["SceneFx"].IsString) { throw new SerializationException(); } SceneFx = _json["SceneFx"]; } { var __json0 = _json["ChangeFx"]; if(!__json0.IsArray) { throw new SerializationException(); } ChangeFx = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { string __v0; { if(!__e0.IsString) { throw new SerializationException(); } __v0 = __e0; } ChangeFx.Add(__v0); } } { var __json0 = _json["DisappearFx"]; if(!__json0.IsArray) { throw new SerializationException(); } DisappearFx = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { string __v0; { if(!__e0.IsString) { throw new SerializationException(); } __v0 = __e0; } DisappearFx.Add(__v0); } } PostInit(); } public SandStorm(int SkillStageMaxCount, System.Collections.Generic.List UISandFxDelay, System.Collections.Generic.List UISandFx, string JumpFx, System.Collections.Generic.List JumpFxDelay, string SceneFx, System.Collections.Generic.List ChangeFx, System.Collections.Generic.List DisappearFx ) : base() { this.SkillStageMaxCount = SkillStageMaxCount; this.UISandFxDelay = UISandFxDelay; this.UISandFx = UISandFx; this.JumpFx = JumpFx; this.JumpFxDelay = JumpFxDelay; this.SceneFx = SceneFx; this.ChangeFx = ChangeFx; this.DisappearFx = DisappearFx; PostInit(); } public static SandStorm DeserializeSandStorm(JSONNode _json) { return new SandStorm(_json); } /// /// 技能阶段的最大数 /// public int SkillStageMaxCount { get; private set; } /// /// 数组,分别对应Jump动画开始播后,特效延迟时间,有几个动画写几个 /// public System.Collections.Generic.List UISandFxDelay { get; private set; } /// /// 每个阶段对应的ui特效,有几个阶段配几个 /// public System.Collections.Generic.List UISandFx { get; private set; } /// /// 鱼起跳后,根据JumpFxDelay延迟,在场景里挂一个特效 /// public string JumpFx { get; private set; } /// /// 数组,分别对应Jump动画开始播后,特效延迟时间,有几个动画写几个 /// public System.Collections.Generic.List JumpFxDelay { get; private set; } /// /// 场景特效,全程循环播放 /// public string SceneFx { get; private set; } /// /// 转场特效,播放UI特效前播放,数组,每个阶段单独配置 /// public System.Collections.Generic.List ChangeFx { get; private set; } /// /// 特效消失前播放的特效,和技能阶段数有关,有几个UISandFx特效写几个 /// public System.Collections.Generic.List DisappearFx { get; private set; } public const int __ID__ = -656663899; public override int GetTypeId() => __ID__; public override void Resolve(Dictionary _tables) { base.Resolve(_tables); PostResolve(); } public override void TranslateText(System.Func translator) { base.TranslateText(translator); } public override string ToString() { return "{ " + "SkillStageMaxCount:" + SkillStageMaxCount + "," + "UISandFxDelay:" + Bright.Common.StringUtil.CollectionToString(UISandFxDelay) + "," + "UISandFx:" + Bright.Common.StringUtil.CollectionToString(UISandFx) + "," + "JumpFx:" + JumpFx + "," + "JumpFxDelay:" + Bright.Common.StringUtil.CollectionToString(JumpFxDelay) + "," + "SceneFx:" + SceneFx + "," + "ChangeFx:" + Bright.Common.StringUtil.CollectionToString(ChangeFx) + "," + "DisappearFx:" + Bright.Common.StringUtil.CollectionToString(DisappearFx) + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }