//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; using SimpleJSON; namespace cfg { /// /// 鱼加挂件 /// public sealed partial class ETDropAfterDrop : EventTargetExtraDrop { public ETDropAfterDrop(JSONNode _json) : base(_json) { { var __json0 = _json["ExtraDropList"]; if(!__json0.IsArray) { throw new SerializationException(); } ExtraDropList = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ExtraDropList.Add(__v0); } } { var __json0 = _json["ExtraCashDropList"]; if(!__json0.IsArray) { throw new SerializationException(); } ExtraCashDropList = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ExtraCashDropList.Add(__v0); } } { var __json0 = _json["StatsChange"]; if(!__json0.IsArray) { throw new SerializationException(); } StatsChange = new System.Collections.Generic.List>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { System.Collections.Generic.List __v0; { var __json1 = __e0; if(!__json1.IsArray) { throw new SerializationException(); } __v0 = new System.Collections.Generic.List(__json1.Count); foreach(JSONNode __e1 in __json1.Children) { float __v1; { if(!__e1.IsNumber) { throw new SerializationException(); } __v1 = __e1; } __v0.Add(__v1); } } StatsChange.Add(__v0); } } { if(!_json["Mode"].IsString) { throw new SerializationException(); } Mode = _json["Mode"]; } { if(!_json["Bone"].IsString) { throw new SerializationException(); } Bone = _json["Bone"]; } { if(!_json["Fx"].IsString) { throw new SerializationException(); } Fx = _json["Fx"]; } PostInit(); } public ETDropAfterDrop(System.Collections.Generic.List ExtraDropList, System.Collections.Generic.List ExtraCashDropList, System.Collections.Generic.List> StatsChange, string Mode, string Bone, string Fx ) : base() { this.ExtraDropList = ExtraDropList; this.ExtraCashDropList = ExtraCashDropList; this.StatsChange = StatsChange; this.Mode = Mode; this.Bone = Bone; this.Fx = Fx; PostInit(); } public static ETDropAfterDrop DeserializeETDropAfterDrop(JSONNode _json) { return new ETDropAfterDrop(_json); } /// /// 触发掉落后一定有该掉落目标道具 /// public System.Collections.Generic.List ExtraDropList { get; private set; } /// /// 触发掉落后一定有该掉落,结算界面的钞票增加 /// public System.Collections.Generic.List ExtraCashDropList { get; private set; } /// /// 属性变化,一共6个参数,都是直接乘:力量,速度,警惕,血量,逃跑速度,技能蓄力速度,逃跑触发血量提升 /// public System.Collections.Generic.List> StatsChange { get; private set; } /// /// 挂接模型名称 /// public string Mode { get; private set; } /// /// 挂接挂点名称 /// public string Bone { get; private set; } /// /// 模型飞出的特效名称 /// public string Fx { get; private set; } public const int __ID__ = 1078568013; public override int GetTypeId() => __ID__; public override void Resolve(Dictionary _tables) { base.Resolve(_tables); PostResolve(); } public override void TranslateText(System.Func translator) { base.TranslateText(translator); } public override string ToString() { return "{ " + "ExtraDropList:" + Bright.Common.StringUtil.CollectionToString(ExtraDropList) + "," + "ExtraCashDropList:" + Bright.Common.StringUtil.CollectionToString(ExtraCashDropList) + "," + "StatsChange:" + Bright.Common.StringUtil.CollectionToString(StatsChange) + "," + "Mode:" + Mode + "," + "Bone:" + Bone + "," + "Fx:" + Fx + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }