using asap.core; using cfg; using game; using GameCore; using System; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using UniRx; public class GiftPopupPanel_2 : MonoBehaviour { //public Button btn_mask; public Button btn_close; public TMP_Text text_time; List giftPopupItems = new List(); GiftPopupItem curData; private void Awake() { //btn_mask = transform.Find("mask").GetComponent