using asap.core; using cfg; using game; using GameCore; using System.Collections.Generic; using System.Xml.Linq; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class FishCardShopSlot : MonoBehaviour { public struct SChangeFishCardMapEvent { public bool IsConfirm; public MapData MapData; } //public Button btn_buy; public Button btn_buy1; public Image bg; // public Image icon; // public TMP_Text text_num; // public TMP_Text txt_value; public TMP_Text text_price; public TMP_Text txt_itemName; public TMP_Text txt_mapName; public RewardItemNew _rewardItem; public Transform tran_tag; private int _itemID; private int _mapID; // public GameObject tag_first; // public TMP_Text text_first_num; private CompositeDisposable _disposables = new(); ResourceStore _shopToken; private void Init() { btn_buy1 = transform.Find("position/btn_purchase/btn_green").GetComponent