using asap.core; using cfg; using GameCore; using System; using TMPro; using UnityEngine; using UnityEngine.UI; public class SignupRewardItem : MonoBehaviour { public TMP_Text text_num; public GameObject num_bg; public GameObject received; public Button btn_click; Action OnClickReward; private void Awake() { text_num = transform.Find("text_progress").GetComponent(); num_bg = transform.Find("bg_progress").gameObject; received = transform.Find("received").gameObject; btn_click = GetComponent