using UnityEngine; using UnityEngine.UI; using TMPro; using GameCore; using asap.core; using System; using UniRx; using DG.Tweening; using cfg; public class HomeBtnBargain : MonoBehaviour { private Image _bar; private TMP_Text _textTime; private Button _btn; private BargainPackData _bpd; private IDisposable _timer; private IDisposable _updateBar; private Tables _tables; private void Awake() { _bar = transform.Find("bar").GetComponent(); _textTime = transform.Find("text_time").GetComponent(); _btn = GetComponent