using System; using UnityEngine; using UnityEngine.UI; public class AppearanceItem : MonoBehaviour { public Button btn_item; public Image icon; public RewardItemNew reward; public GameObject equipped; public GameObject newGo; public GameObject unlock; public GameObject selected; public int index; public Action action; private void Start() { btn_item.onClick.AddListener(OnClickItem); } void OnClickItem() { action?.Invoke(index); } }