//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; using SimpleJSON; namespace cfg { /// /// 黑暗 /// public sealed partial class Puzzle_Darkness : PuzzleJourneyMechanism { public Puzzle_Darkness(JSONNode _json) : base(_json) { { if(!_json["LightType"].IsNumber) { throw new SerializationException(); } LightType = (EventPuzzleJourneyLightArea)_json["LightType"].AsInt; } { var __json0 = _json["ParamList"]; if(!__json0.IsArray) { throw new SerializationException(); } ParamList = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ParamList.Add(__v0); } } { var __json0 = _json["PerfectCountRange"]; if(!__json0.IsArray) { throw new SerializationException(); } PerfectCountRange = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } PerfectCountRange.Add(__v0); } } { var __json0 = _json["PerfectCountTime"]; if(!__json0.IsArray) { throw new SerializationException(); } PerfectCountTime = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } PerfectCountTime.Add(__v0); } } PostInit(); } public Puzzle_Darkness(EventPuzzleJourneyLightArea LightType, System.Collections.Generic.List ParamList, System.Collections.Generic.List PerfectCountRange, System.Collections.Generic.List PerfectCountTime ) : base() { this.LightType = LightType; this.ParamList = ParamList; this.PerfectCountRange = PerfectCountRange; this.PerfectCountTime = PerfectCountTime; PostInit(); } public static Puzzle_Darkness DeserializePuzzle_Darkness(JSONNode _json) { return new Puzzle_Darkness(_json); } /// /// 光亮方式 /// public EventPuzzleJourneyLightArea LightType { get; private set; } /// /// 参数列表 /// public System.Collections.Generic.List ParamList { get; private set; } /// /// 完美触发后的光亮范围,圆的半径等于几个格子 /// public System.Collections.Generic.List PerfectCountRange { get; private set; } /// /// 完美触发后的光亮时间,单位秒 /// public System.Collections.Generic.List PerfectCountTime { get; private set; } public const int __ID__ = 1183756718; public override int GetTypeId() => __ID__; public override void Resolve(Dictionary _tables) { base.Resolve(_tables); PostResolve(); } public override void TranslateText(System.Func translator) { base.TranslateText(translator); } public override string ToString() { return "{ " + "LightType:" + LightType + "," + "ParamList:" + Bright.Common.StringUtil.CollectionToString(ParamList) + "," + "PerfectCountRange:" + Bright.Common.StringUtil.CollectionToString(PerfectCountRange) + "," + "PerfectCountTime:" + Bright.Common.StringUtil.CollectionToString(PerfectCountTime) + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }