//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class HeistGamePlay : Bright.Config.BeanBase
{
public JSONNode json;
public HeistGamePlay(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ if(!_json["Type"].IsNumber) { throw new SerializationException(); } Type = _json["Type"]; }
{ if(!_json["Weight"].IsNumber) { throw new SerializationException(); } Weight = _json["Weight"]; }
{ var __json0 = _json["Sequence"]; if(!__json0.IsArray) { throw new SerializationException(); } Sequence = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Sequence.Add(__v0); } }
json = _json;
PostInit();
}
public HeistGamePlay(int ID, int Type, int Weight, System.Collections.Generic.List Sequence )
{
this.ID = ID;
this.Type = Type;
this.Weight = Weight;
this.Sequence = Sequence;
PostInit();
}
public static HeistGamePlay DeserializeHeistGamePlay(JSONNode _json)
{
return new HeistGamePlay(_json);
}
public int ID { get; private set; }
///
/// 1:额外道具
2:全部档位奖励
3:特奖奖励
///
public int Type { get; private set; }
public int Weight { get; private set; }
///
/// 该玩法下所有的序列,对应HeistSequence主键
///
public System.Collections.Generic.List Sequence { get; private set; }
public const int __ID__ = -1239226445;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary _tables)
{
PostResolve();
}
public void TranslateText(System.Func translator)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "Type:" + Type + ","
+ "Weight:" + Weight + ","
+ "Sequence:" + Bright.Common.StringUtil.CollectionToString(Sequence) + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}