//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; using SimpleJSON; namespace cfg { public sealed partial class EventOfferTreasureAscent : Bright.Config.BeanBase { public JSONNode json; public EventOfferTreasureAscent(JSONNode _json) { { if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; } { if(!_json["UIPanel"].IsString) { throw new SerializationException(); } UIPanel = _json["UIPanel"]; } { if(!_json["Icon"].IsString) { throw new SerializationException(); } Icon = _json["Icon"]; } { if(!_json["BoxOpenPrefab"].IsString) { throw new SerializationException(); } BoxOpenPrefab = _json["BoxOpenPrefab"]; } { if(!_json["ChestReward"].IsNumber) { throw new SerializationException(); } ChestReward = _json["ChestReward"]; } { if(!_json["FreeChance"].IsNumber) { throw new SerializationException(); } FreeChance = _json["FreeChance"]; } { var __json0 = _json["IapList"]; if(!__json0.IsArray) { throw new SerializationException(); } IapList = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } IapList.Add(__v0); } } json = _json; PostInit(); } public EventOfferTreasureAscent(int ID, string UIPanel, string Icon, string BoxOpenPrefab, int ChestReward, int FreeChance, System.Collections.Generic.List IapList ) { this.ID = ID; this.UIPanel = UIPanel; this.Icon = Icon; this.BoxOpenPrefab = BoxOpenPrefab; this.ChestReward = ChestReward; this.FreeChance = FreeChance; this.IapList = IapList; PostInit(); } public static EventOfferTreasureAscent DeserializeEventOfferTreasureAscent(JSONNode _json) { return new EventOfferTreasureAscent(_json); } public int ID { get; private set; } public string UIPanel { get; private set; } public string Icon { get; private set; } public string BoxOpenPrefab { get; private set; } /// /// 读item表 /// public int ChestReward { get; private set; } /// /// 前X次免费 /// public int FreeChance { get; private set; } /// /// 读shop表 /// public System.Collections.Generic.List IapList { get; private set; } public const int __ID__ = 1583939851; public override int GetTypeId() => __ID__; public void Resolve(Dictionary _tables) { PostResolve(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "ID:" + ID + "," + "UIPanel:" + UIPanel + "," + "Icon:" + Icon + "," + "BoxOpenPrefab:" + BoxOpenPrefab + "," + "ChestReward:" + ChestReward + "," + "FreeChance:" + FreeChance + "," + "IapList:" + Bright.Common.StringUtil.CollectionToString(IapList) + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }