using System.Collections; using System.Collections.Generic; using UnityEngine; public class FishingStateMove : IFishingState { public FishingStateName fishingState => FishingStateName.Move; public FishingBehaviorB fishingBehavior { get; set; } float speed = 1; public float fishMoveSpeed { get => speed; set => speed = value; } public void InState(FishingBehaviorB fishingBehavior, FishingData fishingData) { } public void OutState() { } public void UpdateState() { } }