using cfg; /// /// 脏污卡住,支持Struggle,技能结束后结束 /// public class DirtyStuckSpSkillData : FishSpSkillData { #region UI public override BarTarget GetBarTarget() { BarTarget barTarget = new BarTarget(); barTarget.CorruptBarDecPercent = spSkill.StuckBarDecParam; return barTarget; } #endregion #region Jump #endregion #region Struggle #endregion }