using asap.core; using DG.Tweening; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class AquariumSlot : MonoBehaviour { public Button btn_click; public Image icon_egg; public GameObject mask_fish; public Image icon_fish; public Image icon_rate; public GameObject selected; public GameObject done; public GameObject icon_hurt; public GameObject icon_killed; public GameObject icon_sold; public GameObject redpoint; public AquariumSlotData slotData; public Image bar; public Image bar_hurt; Action onClick; Action onFishStateChange; public int index; /// /// 1 == egg 2 == fish 3 == done 4 == sell 5 == lose /// [NonSerialized] public int slotState = 0; AquariumManager AM; //private void Reset() //{ // btn_click = GetComponent