using UnityEngine; using UnityEngine.UI; using Game; using asap.core; using UnityEngine.AddressableAssets; [RequireComponent(typeof(Button))] [AddComponentMenu("UGUI/UI/UIButtonSound")] public class UIButtonSound : MonoBehaviour { public AssetReferenceT assetReference; public float startTimer = 0f; void Awake() { var btn = gameObject.GetComponent