using asap.core; using cfg; using System.Linq; using UnityEngine; public class AdvertOfferWallPanel : MonoBehaviour { // 商店 private AdvertOfferWallSlot[] advertOfferSlot; private void Awake() { advertOfferSlot = GetComponentsInChildren(); } private void Start() { // var shopTokens = GContext.container.Resolve().TbShopToken.DataList; // var advertShopTokens = shopTokens.Where(x => x.Type == 5).ToArray(); // for (int i = 0; i < advertShopTokens.Length; i++) // { // if (i == advertOfferSlot.Length) // { // break; // } // advertOfferSlot[i].SetData(advertShopTokens[i]); // } } }