//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class ItemClick : Bright.Config.BeanBase
{
public JSONNode json;
public ItemClick(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ if(!_json["Prefab"].IsString) { throw new SerializationException(); } Prefab = _json["Prefab"]; }
json = _json;
PostInit();
}
public ItemClick(int ID, string Prefab )
{
this.ID = ID;
this.Prefab = Prefab;
PostInit();
}
public static ItemClick DeserializeItemClick(JSONNode _json)
{
return new ItemClick(_json);
}
///
/// 对应道具表中,宝箱类型道具的RedirectID
///
public int ID { get; private set; }
public string Prefab { get; private set; }
public const int __ID__ = -163287531;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary _tables)
{
PostResolve();
}
public void TranslateText(System.Func translator)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "Prefab:" + Prefab + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}