using UnityEngine; using System.Collections; public class Small_Splash : MonoBehaviour { public GameObject SmallSplash; private float splashFlag = 0; void Start (){ SmallSplash.SetActive(false); } void Update (){ if (Input.GetButtonDown("Fire2")) { if (splashFlag == 0) { StartCoroutine("TriggerSplash"); } } } IEnumerator TriggerSplash (){ splashFlag = 1; SmallSplash.SetActive(true); yield return new WaitForSeconds (2.1f); SmallSplash.SetActive(false); splashFlag = 0; } }