using asap.core; using cfg; using GameCore; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class FishingRodWaytogetPopupPanel : MonoBehaviour { public GameObject[] gameObjects; public Image[] images; public TMP_Text[] tMP_Texts; public Button[] buttons; Button btn_close; FishingRodUpSystem upSystem; private void Awake() { upSystem = GContext.container.Resolve(); btn_close = transform.Find("btn_close").GetComponent