using asap.core; using GameCore; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace cfg { public sealed partial class CollectingTargetReward { public int TokenRequiredB { get { PlayerItemData playerItemData = GContext.container.Resolve(); FishingEventData fishingEventData = GContext.container.Resolve(); if (playerItemData == null || fishingEventData == null) { return TokenRequired; } return playerItemData.IntInflation(TokenRequired, fishingEventData.CollectingTargetInflation); } } } public sealed partial class RankTargets { public int TokenRequiredB { get { PlayerItemData playerItemData = GContext.container.Resolve(); FishingEventData fishingEventData = GContext.container.Resolve(); if (playerItemData == null || fishingEventData == null) { return TokenRequired; } return playerItemData.IntInflation(TokenRequired, fishingEventData.RankTargetInflation); } } } }