using UnityEngine; using UnityEngine.UI; using UIScriptBase; public partial class EventSandDigInfoPopupPanelLogic : MonoBehaviour { private RectTransform _offset; private RewardItemNew _reward1; private RewardItemNew _reward2; private RewardItemNew _reward3; private RewardItemNew _reward4; private Button _close; private void Awake() { _offset = GetCmp("root"); _reward1 = GetCmp("root/info3/target/reward/reward1"); _reward2 = GetCmp("root/info3/target/reward/reward2"); _reward3 = GetCmp("root/info3/target/reward/reward3"); _reward4 = GetCmp("root/info3/target/reward/reward4"); _close = GetCmp