using asap.core; using DG.Tweening; using game; using GameCore; using Spine; using Spine.Unity; using System.Collections; using TMPro; using UnityEngine; using UnityEngine.UI; public class EventBankHeistRewardPanel : MonoBehaviour { public float PlaySpineDelay = 0.5f; TMP_Text text_num; TMP_Text text_num_buff; Button btn_close; GameObject fx_ui_blingbling_01; BonusReward bonusReward; SkeletonGraphic skeletonGraphic; int add = 0; private void Awake() { text_num = transform.Find("root/reward/text_num").GetComponent(); text_num_buff = transform.Find("root/reward/text_num/text_num_buff").GetComponent(); btn_close = transform.Find("root/reward/btn_play/btn_green").GetComponent