using System; using System.Collections.Generic; using asap.core; using cfg; using game; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; public class PackItem : PanelItemBase { public Image banner; public RewardItemNew[] rewardItems; public TMP_Text text_limit; //倒计时 public TMP_Text text_time; //购买按钮 public Button btn_buy; public TMP_Text text_buy; TMP_Text txt_name; GameObject go_soldOut; Timer timer; IAPItemList iAPItemList; List itemDataGift; Daily daily; private void Awake() { banner = transform.Find("reward_panel/bg").GetComponent(); rewardItems = transform.Find("reward_panel").GetComponentsInChildren(); txt_name = transform.Find("reward_panel/text_title").GetComponent(); text_limit = transform.Find("reward_panel/text_left_time").GetComponent(); text_time = transform.Find("reward_panel/text_time").GetComponent(); btn_buy = transform.Find("reward_panel/btn_purchase/btn_green").GetComponent