using asap.core; using cfg; using game; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; public class BenefitUpgrade : MonoBehaviour { public Button btnClose; public ItemData itemData; public Image icon; TMP_Text text_name; TMP_Text text_num_before; TMP_Text text_num_after; private void Awake() { text_name = transform.Find("bg_info/text_name").GetComponent(); btnClose = transform.Find("reward/btn_receive/btn_green").GetComponent