using asap.core; using cfg; using Game; using GameCore; using System.Collections; using UnityEngine; using UnityEngine.UI; public class FishingPanelDrawAuto : MonoBehaviour { private Animator _btnAnimator; private Animator _sliderAnimator; Button _button_draw_auto; Tables _tables; private void Awake() { _btnAnimator = GetComponent(); _button_draw_auto = GetComponent