using System; using System.Collections.Generic; using asap.core; using cfg; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; public enum OfferWallMode { Diamonds = 0, Hooks = 1, } public class AdvertOfferWallSlot : MonoBehaviour { // 设置类型 public OfferWallMode mode; // private ShopToken _shopToken; // private IAPItemList iAPItemList; private Button _btnBuy; // 购买图片 private TMP_Text _textNum; #region 周期函数 private void Awake() { _btnBuy = transform.Find("position/btn_purchase/btn_green").GetComponent