using System.Resources; public static class GameEvents { public static readonly int EVENTS_START_ID = 100; public static readonly int DownloadStart = EVENTS_START_ID++; public static readonly int DownloadTotalSize = EVENTS_START_ID++; public static readonly int DownloadingSingleFile = EVENTS_START_ID++; public static readonly int DownloadAssetProgress = EVENTS_START_ID++; public static readonly int DownloadAssetComplete = EVENTS_START_ID++; public static readonly int FinishDownloadSingleFile = EVENTS_START_ID++; public static readonly int ApplicationFocus = EVENTS_START_ID++; public static readonly int ApplicationQuit = EVENTS_START_ID++; public static readonly int SetGameState = EVENTS_START_ID++; public static readonly int GameRestart = EVENTS_START_ID++; public static readonly int ShowErrorDialog = EVENTS_START_ID++; public static readonly int DeviceProfileChange = EVENTS_START_ID++; public static readonly int FinishUpdateEvent = EVENTS_START_ID++; public static readonly int LoggedIn = EVENTS_START_ID++; public static readonly int StageDraggerClick = EVENTS_START_ID++; public static readonly int FishCountChange = EVENTS_START_ID++; public static readonly int ShowHomeMap = EVENTS_START_ID++; public static readonly int HideHomeMap = EVENTS_START_ID++; public static readonly int FishingEvent = EVENTS_START_ID++; public static readonly int EventFishingPlay = EVENTS_START_ID++; public static readonly int Social_InfoClub = EVENTS_START_ID++; public static readonly int EVENTS_END_ID = EVENTS_START_ID++; }