using asap.core; using cfg; using GameCore; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EventBankHeistOpponentPopupPanel : MonoBehaviour { Button mask; Button btn_close; Toggle tab1; Toggle tab2; GameObject selected_tab1; GameObject selected_tab2; OpponentItem itemRandom; GameObject btn_gray; GameObject item1; Transform content; List items; List opponentFriend; List opponentEnemy; int changeCount = 0; SmallGameData smallGameData; private void Awake() { smallGameData = GContext.container.Resolve(); mask = transform.Find("mask").GetComponent