using asap.core; using cfg; using game; using GameCore; using System; using System.Collections.Generic; using UniRx; using UnityEngine; using UnityEngine.UI; public class SignupDayItem : MonoBehaviour { GameObject received; GameObject bg; GameObject claim_notice; GameObject bg_today; Button claim_btn; Animation ani; [NonSerialized] public Animation icon_done; RewardItemNew[] rewardItems; int index; SigninData signupData; Tables tables; List itemDatas; int DropID; [SerializeField] private GameObject NewYearSnow = null; private void Awake() { received = transform.Find("received").gameObject; bg = transform.Find("bg").gameObject; claim_notice = transform.Find("claim_notice").gameObject; bg_today = transform.Find("bg_today").gameObject; claim_btn = GetComponent