using asap.core; using cfg; using game; using GameCore; using System; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class HomeBtnEventPack : MonoBehaviour { private EventPackData _epd; private FishingEvent _currentEvent; private Tables _tables; private TMP_Text _timeText; private Button _btn; private EventPackManager _epm; private IDisposable _timer; private TimeSpan RemainingTime { get { return DateTime.Parse((_currentEvent.TimeDefinition as LimitedTime).EndTime) - ZZTimeHelper.UtcNow(); } } private void Awake() { _btn = GetComponent