//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; using SimpleJSON; namespace cfg { public sealed partial class ItemClick : Bright.Config.BeanBase { public JSONNode json; public ItemClick(JSONNode _json) { { if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; } { if(!_json["Prefab"].IsString) { throw new SerializationException(); } Prefab = _json["Prefab"]; } json = _json; PostInit(); } public ItemClick(int ID, string Prefab ) { this.ID = ID; this.Prefab = Prefab; PostInit(); } public static ItemClick DeserializeItemClick(JSONNode _json) { return new ItemClick(_json); } /// /// 对应道具表中,宝箱类型道具的RedirectID /// public int ID { get; private set; } public string Prefab { get; private set; } public const int __ID__ = -163287531; public override int GetTypeId() => __ID__; public void Resolve(Dictionary _tables) { PostResolve(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "ID:" + ID + "," + "Prefab:" + Prefab + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }