//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; using SimpleJSON; namespace cfg { /// /// 鱼材质变化 /// public sealed partial class ETChangeMaterial : EventTargetExtraDrop { public ETChangeMaterial(JSONNode _json) : base(_json) { { var __json0 = _json["ExtraDropList"]; if(!__json0.IsArray) { throw new SerializationException(); } ExtraDropList = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ExtraDropList.Add(__v0); } } { if(!_json["ExtraCashDropList"].IsNumber) { throw new SerializationException(); } ExtraCashDropList = _json["ExtraCashDropList"]; } { var __json0 = _json["StatsChange"]; if(!__json0.IsArray) { throw new SerializationException(); } StatsChange = new System.Collections.Generic.List>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { System.Collections.Generic.List __v0; { var __json1 = __e0; if(!__json1.IsArray) { throw new SerializationException(); } __v0 = new System.Collections.Generic.List(__json1.Count); foreach(JSONNode __e1 in __json1.Children) { float __v1; { if(!__e1.IsNumber) { throw new SerializationException(); } __v1 = __e1; } __v0.Add(__v1); } } StatsChange.Add(__v0); } } { if(!_json["Mode"].IsString) { throw new SerializationException(); } Mode = _json["Mode"]; } { if(!_json["Bone"].IsString) { throw new SerializationException(); } Bone = _json["Bone"]; } { if(!_json["MaterialChange"].IsString) { throw new SerializationException(); } MaterialChange = _json["MaterialChange"]; } { if(!_json["MaterialChangeDelay"].IsNumber) { throw new SerializationException(); } MaterialChangeDelay = _json["MaterialChangeDelay"]; } { if(!_json["FxChangeStartWater"].IsString) { throw new SerializationException(); } FxChangeStartWater = _json["FxChangeStartWater"]; } { if(!_json["FxChangeStartUI"].IsString) { throw new SerializationException(); } FxChangeStartUI = _json["FxChangeStartUI"]; } { if(!_json["FxChange"].IsString) { throw new SerializationException(); } FxChange = _json["FxChange"]; } { if(!_json["FxChangeFish"].IsString) { throw new SerializationException(); } FxChangeFish = _json["FxChangeFish"]; } { if(!_json["FxAnimation"].IsString) { throw new SerializationException(); } FxAnimation = _json["FxAnimation"]; } { if(!_json["FxChangeDelay"].IsNumber) { throw new SerializationException(); } FxChangeDelay = _json["FxChangeDelay"]; } { if(!_json["AudioChange"].IsString) { throw new SerializationException(); } AudioChange = _json["AudioChange"]; } { if(!_json["FxRewardScene"].IsString) { throw new SerializationException(); } FxRewardScene = _json["FxRewardScene"]; } PostInit(); } public ETChangeMaterial(System.Collections.Generic.List ExtraDropList, int ExtraCashDropList, System.Collections.Generic.List> StatsChange, string Mode, string Bone, string MaterialChange, float MaterialChangeDelay, string FxChangeStartWater, string FxChangeStartUI, string FxChange, string FxChangeFish, string FxAnimation, float FxChangeDelay, string AudioChange, string FxRewardScene ) : base() { this.ExtraDropList = ExtraDropList; this.ExtraCashDropList = ExtraCashDropList; this.StatsChange = StatsChange; this.Mode = Mode; this.Bone = Bone; this.MaterialChange = MaterialChange; this.MaterialChangeDelay = MaterialChangeDelay; this.FxChangeStartWater = FxChangeStartWater; this.FxChangeStartUI = FxChangeStartUI; this.FxChange = FxChange; this.FxChangeFish = FxChangeFish; this.FxAnimation = FxAnimation; this.FxChangeDelay = FxChangeDelay; this.AudioChange = AudioChange; this.FxRewardScene = FxRewardScene; PostInit(); } public static ETChangeMaterial DeserializeETChangeMaterial(JSONNode _json) { return new ETChangeMaterial(_json); } /// /// 触发材质变化后一定有该掉落目标道具 /// public System.Collections.Generic.List ExtraDropList { get; private set; } /// /// 触发材质变化后一定有该掉落,结算界面的钞票增加 /// public int ExtraCashDropList { get; private set; } /// /// 属性变化,一共6个参数,都是直接乘:力量,速度,警惕,血量,逃跑速度,技能蓄力速度,逃跑触发血量提升 /// public System.Collections.Generic.List> StatsChange { get; private set; } /// /// 挂接模型名称 /// public string Mode { get; private set; } /// /// 挂接挂点名称 /// public string Bone { get; private set; } /// /// 材质替换方案 /// public string MaterialChange { get; private set; } /// /// 特效音效出现延迟 /// public float MaterialChangeDelay { get; private set; } /// /// 进入Drawing之后,在鱼所在的水面上播放这个特效 /// public string FxChangeStartWater { get; private set; } /// /// 进入Drawing之后,在鱼的头像上播放特效 /// public string FxChangeStartUI { get; private set; } /// /// 材质替换时的特效 /// public string FxChange { get; private set; } /// /// 材质替换后,持续挂鱼身上的特效 /// public string FxChangeFish { get; private set; } /// /// 材质替换后,鱼材质的动画,很少有 /// public string FxAnimation { get; private set; } /// /// 材质替换时的特效延迟播放时间,,从pulling阶段算起 /// public float FxChangeDelay { get; private set; } /// /// 材质变换瞬间的音效 /// public string AudioChange { get; private set; } /// /// 结算界面持续特效 /// public string FxRewardScene { get; private set; } public const int __ID__ = 224699270; public override int GetTypeId() => __ID__; public override void Resolve(Dictionary _tables) { base.Resolve(_tables); PostResolve(); } public override void TranslateText(System.Func translator) { base.TranslateText(translator); } public override string ToString() { return "{ " + "ExtraDropList:" + Bright.Common.StringUtil.CollectionToString(ExtraDropList) + "," + "ExtraCashDropList:" + ExtraCashDropList + "," + "StatsChange:" + Bright.Common.StringUtil.CollectionToString(StatsChange) + "," + "Mode:" + Mode + "," + "Bone:" + Bone + "," + "MaterialChange:" + MaterialChange + "," + "MaterialChangeDelay:" + MaterialChangeDelay + "," + "FxChangeStartWater:" + FxChangeStartWater + "," + "FxChangeStartUI:" + FxChangeStartUI + "," + "FxChange:" + FxChange + "," + "FxChangeFish:" + FxChangeFish + "," + "FxAnimation:" + FxAnimation + "," + "FxChangeDelay:" + FxChangeDelay + "," + "AudioChange:" + AudioChange + "," + "FxRewardScene:" + FxRewardScene + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }