using System; using UnityEngine; [Serializable] public class AudioChangeDataRoot { public string name; public AudioChangeData[] audioChangeDatas; } public class CampToolNew : MonoBehaviour { public Transform dynamic; public StepRootData[] steps; public float targetLength = -1f; public string folderPath = "Assets/AssetsPackage/art/testbuilding/test"; public AudioClip defaultAudioClip; public AudioChangeDataRoot[] audioChangeDatas; }