using System; using System.Threading.Tasks; using asap.core; using cfg; using game; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; public class BindAccountPopupPanel : MonoBehaviour { IUserService userService; Button btn_close; Button btn_close1; public BindAccountBtn bind_facebookbtn; public BindAccountBtn bind_googlebtn; public BindAccountBtn bind_applebtn; public BindAccountBtn bind_vkbtn; int rewardID; ItemData itemData; private void Awake() { userService = GContext.container.Resolve(); btn_close1 = transform.Find("btn_close").GetComponent