using asap.core; using cfg; using GameCore; using System; using System.Collections; using System.Collections.Generic; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; namespace game { public class HomeBtnScratchTicket : EventButtonResource { [SerializeField] private TMP_Text textTimer; Button btn; private DateTime endDateTime; // private EventScratchTicketDataManager m_DataManager; #region 生命周期 void Awake() { btn = GetComponent