using asap.core; using cfg; using game; using GameCore; using System; using UnityEngine; using UnityEngine.UI; using UniRx; public class PlayerGradeBenefitPopupPanel : MonoBehaviour { RewardItemNew[] rewardItemNews; Button btn_close; Button btn_go; IDisposable disposable; private void Awake() { rewardItemNews = transform.Find("root/info").GetComponentsInChildren(); btn_close = transform.Find("btn_close").GetComponent