using asap.core; using cfg; using game; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; using UnityNative.Sharing; public class TravelMapPhotoPanel : MonoBehaviour { Image icon_photo; TMP_Text text_map; Button btn_share; IUnityNativeSharing adapter; Button btn_next; public GameObject photo_camera_go; Camera photo_camera; GameObject clickMask; CampDataMM campData; PlayerData playerData; Tables tables; byte[] bytes; string imageName; string savePath; private void Awake() { playerData = GContext.container.Resolve(); campData = GContext.container.Resolve(); tables = GContext.container.Resolve(); btn_share = transform.Find("root/btn_share/btn_green").GetComponent