//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
///
/// 鱼材质变化
///
public sealed partial class ETChangeMaterial : EventTargetExtraDrop
{
public ETChangeMaterial(JSONNode _json) : base(_json)
{
{ var __json0 = _json["ExtraDropList"]; if(!__json0.IsArray) { throw new SerializationException(); } ExtraDropList = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ExtraDropList.Add(__v0); } }
{ if(!_json["ExtraCashDropList"].IsNumber) { throw new SerializationException(); } ExtraCashDropList = _json["ExtraCashDropList"]; }
{ var __json0 = _json["StatsChange"]; if(!__json0.IsArray) { throw new SerializationException(); } StatsChange = new System.Collections.Generic.List>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { System.Collections.Generic.List __v0; { var __json1 = __e0; if(!__json1.IsArray) { throw new SerializationException(); } __v0 = new System.Collections.Generic.List(__json1.Count); foreach(JSONNode __e1 in __json1.Children) { float __v1; { if(!__e1.IsNumber) { throw new SerializationException(); } __v1 = __e1; } __v0.Add(__v1); } } StatsChange.Add(__v0); } }
{ if(!_json["Mode"].IsString) { throw new SerializationException(); } Mode = _json["Mode"]; }
{ if(!_json["Bone"].IsString) { throw new SerializationException(); } Bone = _json["Bone"]; }
{ if(!_json["MaterialChange"].IsString) { throw new SerializationException(); } MaterialChange = _json["MaterialChange"]; }
{ if(!_json["MaterialChangeDelay"].IsNumber) { throw new SerializationException(); } MaterialChangeDelay = _json["MaterialChangeDelay"]; }
{ if(!_json["FxChangeStartWater"].IsString) { throw new SerializationException(); } FxChangeStartWater = _json["FxChangeStartWater"]; }
{ if(!_json["FxChangeStartUI"].IsString) { throw new SerializationException(); } FxChangeStartUI = _json["FxChangeStartUI"]; }
{ if(!_json["FxChange"].IsString) { throw new SerializationException(); } FxChange = _json["FxChange"]; }
{ if(!_json["FxChangeFish"].IsString) { throw new SerializationException(); } FxChangeFish = _json["FxChangeFish"]; }
{ if(!_json["FxAnimation"].IsString) { throw new SerializationException(); } FxAnimation = _json["FxAnimation"]; }
{ if(!_json["FxChangeDelay"].IsNumber) { throw new SerializationException(); } FxChangeDelay = _json["FxChangeDelay"]; }
{ if(!_json["AudioChange"].IsString) { throw new SerializationException(); } AudioChange = _json["AudioChange"]; }
{ if(!_json["FxRewardScene"].IsString) { throw new SerializationException(); } FxRewardScene = _json["FxRewardScene"]; }
PostInit();
}
public ETChangeMaterial(System.Collections.Generic.List ExtraDropList, int ExtraCashDropList, System.Collections.Generic.List> StatsChange, string Mode, string Bone, string MaterialChange, float MaterialChangeDelay, string FxChangeStartWater, string FxChangeStartUI, string FxChange, string FxChangeFish, string FxAnimation, float FxChangeDelay, string AudioChange, string FxRewardScene ) : base()
{
this.ExtraDropList = ExtraDropList;
this.ExtraCashDropList = ExtraCashDropList;
this.StatsChange = StatsChange;
this.Mode = Mode;
this.Bone = Bone;
this.MaterialChange = MaterialChange;
this.MaterialChangeDelay = MaterialChangeDelay;
this.FxChangeStartWater = FxChangeStartWater;
this.FxChangeStartUI = FxChangeStartUI;
this.FxChange = FxChange;
this.FxChangeFish = FxChangeFish;
this.FxAnimation = FxAnimation;
this.FxChangeDelay = FxChangeDelay;
this.AudioChange = AudioChange;
this.FxRewardScene = FxRewardScene;
PostInit();
}
public static ETChangeMaterial DeserializeETChangeMaterial(JSONNode _json)
{
return new ETChangeMaterial(_json);
}
///
/// 触发材质变化后一定有该掉落目标道具
///
public System.Collections.Generic.List ExtraDropList { get; private set; }
///
/// 触发材质变化后一定有该掉落,结算界面的钞票增加
///
public int ExtraCashDropList { get; private set; }
///
/// 属性变化,一共6个参数,都是直接乘:力量,速度,警惕,血量,逃跑速度,技能蓄力速度,逃跑触发血量提升
///
public System.Collections.Generic.List> StatsChange { get; private set; }
///
/// 挂接模型名称
///
public string Mode { get; private set; }
///
/// 挂接挂点名称
///
public string Bone { get; private set; }
///
/// 材质替换方案
///
public string MaterialChange { get; private set; }
///
/// 特效音效出现延迟
///
public float MaterialChangeDelay { get; private set; }
///
/// 进入Drawing之后,在鱼所在的水面上播放这个特效
///
public string FxChangeStartWater { get; private set; }
///
/// 进入Drawing之后,在鱼的头像上播放特效
///
public string FxChangeStartUI { get; private set; }
///
/// 材质替换时的特效
///
public string FxChange { get; private set; }
///
/// 材质替换后,持续挂鱼身上的特效
///
public string FxChangeFish { get; private set; }
///
/// 材质替换后,鱼材质的动画,很少有
///
public string FxAnimation { get; private set; }
///
/// 材质替换时的特效延迟播放时间,,从pulling阶段算起
///
public float FxChangeDelay { get; private set; }
///
/// 材质变换瞬间的音效
///
public string AudioChange { get; private set; }
///
/// 结算界面持续特效
///
public string FxRewardScene { get; private set; }
public const int __ID__ = 224699270;
public override int GetTypeId() => __ID__;
public override void Resolve(Dictionary _tables)
{
base.Resolve(_tables);
PostResolve();
}
public override void TranslateText(System.Func translator)
{
base.TranslateText(translator);
}
public override string ToString()
{
return "{ "
+ "ExtraDropList:" + Bright.Common.StringUtil.CollectionToString(ExtraDropList) + ","
+ "ExtraCashDropList:" + ExtraCashDropList + ","
+ "StatsChange:" + Bright.Common.StringUtil.CollectionToString(StatsChange) + ","
+ "Mode:" + Mode + ","
+ "Bone:" + Bone + ","
+ "MaterialChange:" + MaterialChange + ","
+ "MaterialChangeDelay:" + MaterialChangeDelay + ","
+ "FxChangeStartWater:" + FxChangeStartWater + ","
+ "FxChangeStartUI:" + FxChangeStartUI + ","
+ "FxChange:" + FxChange + ","
+ "FxChangeFish:" + FxChangeFish + ","
+ "FxAnimation:" + FxAnimation + ","
+ "FxChangeDelay:" + FxChangeDelay + ","
+ "AudioChange:" + AudioChange + ","
+ "FxRewardScene:" + FxRewardScene + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}