using TMPro; using UnityEngine; using UnityEngine.UI; public class AquariumReportFishItem : MonoBehaviour { [Header("Fish Info")] public Transform mask_bg; public Image fish_icon; public Image icon_rate; public Image icon_egg; [Header("Cash Info")] public GameObject fish_info; public TMP_Text text_cash; public TMP_Text text_fish_name; [Header("Player Info")] public GameObject player_info; public TMP_Text text_player_name; public Head text_player_head; public int index; private void Reset() { mask_bg = transform.Find("mask_bg2").GetComponent(); fish_icon = transform.Find("mask_bg2/icon_fish").GetComponent(); icon_rate = transform.Find("mask_bg2/icon_rate").GetComponent(); icon_egg = transform.Find("mask_bg2/icon_egg").GetComponent(); fish_info = transform.Find("fish_info").gameObject; text_cash = transform.Find("fish_info/text_cash").GetComponent(); text_fish_name = transform.Find("fish_info/text_name").GetComponent(); player_info = transform.Find("player_info").gameObject; text_player_name = transform.Find("player_info/text_name").GetComponent(); text_player_head = transform.Find("player_info/text_name/btn_head").GetComponent(); } }