using asap.core; using cfg; using game; using System; using TMPro; using UniRx; using UnityEngine; public class PhotoReport : ReportBase { //PictureAttribute pictureAttribute; protected override void Awake() { base.Awake(); //pictureAttribute = transform.Find("album_photo/Item").GetComponent(); } public void SetData(Picture _data, string playFabId) { //pictureAttribute.Init(_data); Init(playFabId); } }