//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace cfg
{
///
/// 场景明暗程度
///
public enum SceneBrightness
{
///
/// 暗场景
///
Dark = 0,
///
/// 亮场景
///
Bright = 1,
}
}