//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; using SimpleJSON; namespace cfg { public sealed partial class RodLevelup : Bright.Config.BeanBase { public JSONNode json; public RodLevelup(JSONNode _json) { { if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; } { if(!_json["MaxLevel"].IsNumber) { throw new SerializationException(); } MaxLevel = _json["MaxLevel"]; } { var __json0 = _json["Millestones"]; if(!__json0.IsArray) { throw new SerializationException(); } Millestones = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Millestones.Add(__v0); } } { var __json0 = _json["LevelupBasicStats"]; if(!__json0.IsArray) { throw new SerializationException(); } LevelupBasicStats = new System.Collections.Generic.List>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { System.Collections.Generic.List __v0; { var __json1 = __e0; if(!__json1.IsArray) { throw new SerializationException(); } __v0 = new System.Collections.Generic.List(__json1.Count); foreach(JSONNode __e1 in __json1.Children) { int __v1; { if(!__e1.IsNumber) { throw new SerializationException(); } __v1 = __e1; } __v0.Add(__v1); } } LevelupBasicStats.Add(__v0); } } { var __json0 = _json["LevelupConsume"]; if(!__json0.IsArray) { throw new SerializationException(); } LevelupConsume = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } LevelupConsume.Add(__v0); } } json = _json; PostInit(); } public RodLevelup(int ID, int MaxLevel, System.Collections.Generic.List Millestones, System.Collections.Generic.List> LevelupBasicStats, System.Collections.Generic.List LevelupConsume ) { this.ID = ID; this.MaxLevel = MaxLevel; this.Millestones = Millestones; this.LevelupBasicStats = LevelupBasicStats; this.LevelupConsume = LevelupConsume; PostInit(); } public static RodLevelup DeserializeRodLevelup(JSONNode _json) { return new RodLevelup(_json); } /// /// 对应鱼竿编号 /// public int ID { get; private set; } public int MaxLevel { get; private set; } /// /// 在这些等级时,需要升星才能继续提升等级 /// public System.Collections.Generic.List Millestones { get; private set; } /// /// 分别对应RodBasicStats中1,2,3的顺序,可能1级内成长多个属性 /// public System.Collections.Generic.List> LevelupBasicStats { get; private set; } /// /// 道具编号1003,逗号隔开 /// public System.Collections.Generic.List LevelupConsume { get; private set; } public const int __ID__ = -2071374472; public override int GetTypeId() => __ID__; public void Resolve(Dictionary _tables) { PostResolve(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "ID:" + ID + "," + "MaxLevel:" + MaxLevel + "," + "Millestones:" + Bright.Common.StringUtil.CollectionToString(Millestones) + "," + "LevelupBasicStats:" + Bright.Common.StringUtil.CollectionToString(LevelupBasicStats) + "," + "LevelupConsume:" + Bright.Common.StringUtil.CollectionToString(LevelupConsume) + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }