//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class DiggingItemList : Bright.Config.BeanBase
{
public JSONNode json;
public DiggingItemList(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ if(!_json["DiggingType"].IsObject) { throw new SerializationException(); } DiggingType = DiggingItemProp.DeserializeDiggingItemProp(_json["DiggingType"]); }
{ if(!_json["GridTemplate"].IsString) { throw new SerializationException(); } GridTemplate = _json["GridTemplate"]; }
{ if(!_json["ItemGridResource"].IsString) { throw new SerializationException(); } ItemGridResource = _json["ItemGridResource"]; }
{ if(!_json["ItemBoxResource"].IsString) { throw new SerializationException(); } ItemBoxResource = _json["ItemBoxResource"]; }
{ if(!_json["Fx"].IsString) { throw new SerializationException(); } Fx = _json["Fx"]; }
{ if(!_json["ItemFxScale"].IsNumber) { throw new SerializationException(); } ItemFxScale = _json["ItemFxScale"]; }
json = _json;
PostInit();
}
public DiggingItemList(int ID, DiggingItemProp DiggingType, string GridTemplate, string ItemGridResource, string ItemBoxResource, string Fx, float ItemFxScale )
{
this.ID = ID;
this.DiggingType = DiggingType;
this.GridTemplate = GridTemplate;
this.ItemGridResource = ItemGridResource;
this.ItemBoxResource = ItemBoxResource;
this.Fx = Fx;
this.ItemFxScale = ItemFxScale;
PostInit();
}
public static DiggingItemList DeserializeDiggingItemList(JSONNode _json)
{
return new DiggingItemList(_json);
}
///
/// 主键,唯一标识
///
public int ID { get; private set; }
///
/// Normal:普通道具
Resource:资源道具
RowClear:消除行
ColumnClear:消除列
BombClear:消除圈
///
public DiggingItemProp DiggingType { get; private set; }
///
/// 用于配置占地面积
///
public string GridTemplate { get; private set; }
///
/// 用于配置棋盘上的资源
默认朝向为美术资源朝向
///
public string ItemGridResource { get; private set; }
///
/// 盒子的凹槽处显示的资源
其实也可以通过shader处理
///
public string ItemBoxResource { get; private set; }
///
/// 道具飞到中间时播放的特效
///
public string Fx { get; private set; }
///
/// 对应两个通用特效的缩放
fx_diggingitem_drop
fx_diggingitem_shake
///
public float ItemFxScale { get; private set; }
public const int __ID__ = -1940133138;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary _tables)
{
DiggingType?.Resolve(_tables);
PostResolve();
}
public void TranslateText(System.Func translator)
{
DiggingType?.TranslateText(translator);
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "DiggingType:" + DiggingType + ","
+ "GridTemplate:" + GridTemplate + ","
+ "ItemGridResource:" + ItemGridResource + ","
+ "ItemBoxResource:" + ItemBoxResource + ","
+ "Fx:" + Fx + ","
+ "ItemFxScale:" + ItemFxScale + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}