using asap.core; using game; using GameCore; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; using UnityNative.Sharing; public class FishingMorePanel : MonoBehaviour { Button btn_setting; Button btn_debug; Button btn_mask; Button btn_close; TMP_Text text_name; Button btn_event; Button btn_survey; Button btn_announcement; Button btn_signin; Button btn_travelmap; Button btn_howtoplay; Button btn_invite; //Button btn_redeemCode; Button btn_mail; TMP_Text text_version; TMP_Text text_id; Button btn_copy; Head head; Button headButton; Button btn_achieve; private CompositeDisposable disposables = new CompositeDisposable(); private Button btnJoin; Button btn_social; GameObject redpoint; Button btn_support; //Button btn_leaderboard; private void Awake() { btn_setting = transform.Find("bg/resource/btn_setting").GetComponent