using asap.core; using GameCore; using System; using System.Collections; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class HideUI { public bool hide; } public class GuidancePopupPanel : MonoBehaviour { Transform node; Button btn_mask; Button btn_next; Button btn_confirm; IDisposable disposable; public float safeTime = 2; bool isConfirm = false; bool isNext = false; Animation station_damage; TMP_Text text_tips; string popupPanelNode; HideUI hideUI; Animation _ani; private void Awake() { _ani = GetComponent(); station_damage = transform.Find("root/station_damage").GetComponent(); text_tips = transform.Find("root/station_damage/text_tips").GetComponent(); btn_mask = transform.Find("mask").GetComponent