using asap.core; using cfg; using GameCore; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class FishcardBenefitPopupPanel : MonoBehaviour { Button btn_close; Button btn_mask; Button btn_go; TMP_Text text_map; TMP_Text text_level; AquariumCardWeight[] aquariumCardWeights; AquariumManager AM; private void Awake() { AM = GContext.container.Resolve(); btn_close = transform.Find("btn_close").GetComponent